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[personal profile] dr_pretentious
Is it just me, or does the TSA's list of permitted and forbidden carry-on items read like the equipment chapter of a role-playing game handbook? It was when I got to the section that lists ice axes, swords, and sabers--none of which are permissible for your carry-on, but all of which could be checked in your suitcase--that I started having Dungeons & Dragons flashbacks. Maybe it would be easier to explain to the American public why they can't bring blasting caps in their luggage if the TSA told them the caps would cause, I don't know, 2D6 of damage?

If I were still in the Game Master business, I'd be inspired to run a one-shot or maybe three-session game set in an airport, in which players could only equip their characters with items from the TSA permitted and prohibited item list. What can you do to a shoggoth with a crochet needle, hair straightening gel, and a cricket bat? The GURPS combat system is a pain in the butt to run, but Call of Cthulhu would work just fine.

Date: 2008-06-17 10:30 pm (UTC)
From: [identity profile] dr-pretentious.livejournal.com
They did, but it might be more challenging with a moving target.

Date: 2008-06-18 12:58 am (UTC)
ext_153365: Leaf with a dead edge (Default)
From: [identity profile] oldsma.livejournal.com
That is what the hair-straightening gel is for--you use that in their eyes to stop them, then deploy the brain hook.

The cricket bat, of course, would be used in case you wanted to stop a group of people from the UK or South Asia. If you start a match, they will be out of your way for several days.

MAO

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